Launch Day!


Hello everyone, Melongun team here, with exciting news! It’s been 2 months and a half since we pitched the Ero-tank game for first time to Crisis beat, Giro and I (Sunny) wanted to make a project with a realistic scope but also with the potential to be an amazing ero experience, we had the idea to make a Bullet hell survivor with visual novel elements (wich we have plans to implement them in the future), we set a release date of 2 months for a playable build where the players could see the potential of the game, and today this 2 months time are due.

So we officially are releasing a public version of Ero-tank Brigade, Let’s survive! From now on we will have more blogs about future features, lore and mechanics we want to integrate to the game. That’s why now we need support from you, if you believe in this project and our team we will be really grateful for the support. We plan to keep improving the game as fast as we are able (we have full time jobs right now) and have more art from the amazing Crisisbeat. We hope to nurture an amazing community from now on. Today Devlog: (Giro)

  • Wheels movement animation added

-Spawning point to the ero-canon moved,now appears from the canon instead of the base of the tank

-New sprite for the ero-tank’s bullet

-Implemented the items spawn feature, heal tanks and obstacles.

-New damage animation for the pilots window

-Added game over animation.

Also we want to introduce to you the official game cover of the game! Let's surive!


Files

BuildV0.1.2.zip 74 MB
95 days ago

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