The only thing I would suggest to change is to give the tank a turret, and aim by moving the mouse around, instead of with the movement keys. Also, enemies will despawn after being off-screen for a while.
Thanks for playing! We are thinking to revamp the shooting system a bit, because is supposed to work with 2 weapons, not just one. Making the turret less a problem and more a support weapon.
I understand the whole project is very short-staffed and early on in development, but I have a gameplay suggestion: Maybe the tank should have a turret? It would make everything much less frustrating (although it would probably require rebalancing).
Suggested keyboard controls: Q-E
Suggested mouse controls: It's hard, but maybe left and right click since mouse position is rotation? Or scroll wheel? Scroll wheel is probably better.
Thanks for the suggestion, and for having time on playing Ero-Tank. Yeah, we have thought about re-vamping some of the controllers and stile to make it simpler and easy to control, rigth now we cannot make the changes but I hope the next month we have a few days to make improvements.
Sadly, we have to halt temporary the work on Ero-tank to make the Ero-card series, we are a really small team just 2 persons. But We have plans to keep working on this series in the coming months, we have plans to revamp part of the graphics and add some of the visual novel segments. Thanks for the interest and please have a little more patience.
Hi, I left a dowloable file by mistake, but we compiled an updated version that runs on windows for you, is a alfa version the game is still on development, you can dowload it now.
I have no idea if I'm wrong, or if the game's wrong, but something's screwy.
I managed to luck out early by upgrading my "Ero-Cannon" as quickly as possible, netting me massive heaps of experience. Everything seems to go just fine—damage upgrades, speed boosts, magnetic field increases. The Growth stat doesn't feel like it does much of anything...
...but worst is when I start taking the other bonuses. I take a Health power-up at one level, and instead of "increasing my HP by 30%" or whatever, it cuts my total HP to 30%. Likewise, I take an EXP Gain power-up in another run (because obviously I died in the first one where I took the Health power-up), and at Level 40, I went from flying through levels to getting nothing from either the silver or gold EXP gears; progress stalls, I get inundated by the strongest enemies moving as fast as I move from all sides, and inevitably die... again... and again... and again. So it seems that at Level 40, the amount of EXP needed to gain a level just shoots up into the stratosphere, and is not a function of whether or not you have a busted EXP Gain power-up. That's on me for not knowing.
Having both touch and WASD controls at the same time can cause some pretty big errors in playing, as just one errant click could send you careening into a horde of chasing enemies. And I see a "Sync" bar on the side, but I have no idea what it does, how I'm supposed to increase it, or even if I can.
I played three rounds, all wins. The first round I used the WASD keys, upgraded the Ero Cannon ASAP and got a lot of upgrades in a row after mowing down the group that was following me. After that I stopped getting upgrades, reaching level 100+ by the end of the level. The second round I used the mouse control, clicking on the character. It felt weird on pc, it was hard to aim at first because you have to click around the character instead of the tank, but I think I got better as time went on. I stopped taking upgrades at level 12 and won. The third run I tried taking no upgrades and avoiding enemies. I got hit twice during the run, but I was able to win without picking up a single cog.
Thanks for playing, and the review. We are still working on balancing issues in the game difficulty, so I hope you could give it a try again when the balance update is roll.
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if you can do some balance changes pls.
moving and shooting with one input is fucking trash.
did you play this yourself before posting? did you enjoy that?
Thanks for playing and taking time to give us feedback. The game is still In-development we hope you can try it again in future updates.
The only thing I would suggest to change is to give the tank a turret, and aim by moving the mouse around, instead of with the movement keys. Also, enemies will despawn after being off-screen for a while.
Thanks for playing! We are thinking to revamp the shooting system a bit, because is supposed to work with 2 weapons, not just one. Making the turret less a problem and more a support weapon.
I understand the whole project is very short-staffed and early on in development, but I have a gameplay suggestion: Maybe the tank should have a turret? It would make everything much less frustrating (although it would probably require rebalancing).
Suggested keyboard controls: Q-E
Suggested mouse controls: It's hard, but maybe left and right click since mouse position is rotation? Or scroll wheel? Scroll wheel is probably better.
Thanks for the suggestion, and for having time on playing Ero-Tank. Yeah, we have thought about re-vamping some of the controllers and stile to make it simpler and easy to control, rigth now we cannot make the changes but I hope the next month we have a few days to make improvements.
..................
Sadly, we have to halt temporary the work on Ero-tank to make the Ero-card series, we are a really small team just 2 persons. But We have plans to keep working on this series in the coming months, we have plans to revamp part of the graphics and add some of the visual novel segments. Thanks for the interest and please have a little more patience.
Just downloaded the game but there is no .exe? How do you play it?
Hi, I left a dowloable file by mistake, but we compiled an updated version that runs on windows for you, is a alfa version the game is still on development, you can dowload it now.
Thank you for the quick reply! will do!
I have no idea if I'm wrong, or if the game's wrong, but something's screwy.
I managed to luck out early by upgrading my "Ero-Cannon" as quickly as possible, netting me massive heaps of experience. Everything seems to go just fine—damage upgrades, speed boosts, magnetic field increases. The Growth stat doesn't feel like it does much of anything...
...but worst is when I start taking the other bonuses. I take a Health power-up at one level, and instead of "increasing my HP by 30%" or whatever, it cuts my total HP to 30%.
Likewise, I take an EXP Gain power-up in another run (because obviously I died in the first one where I took the Health power-up), and at Level 40, I went from flying through levels to getting nothing from either the silver or gold EXP gears; progress stalls, I get inundated by the strongest enemies moving as fast as I move from all sides, and inevitably die... again... and again... and again.So it seems that at Level 40, the amount of EXP needed to gain a level just shoots up into the stratosphere, and is not a function of whether or not you have a busted EXP Gain power-up. That's on me for not knowing.Having both touch and WASD controls at the same time can cause some pretty big errors in playing, as just one errant click could send you careening into a horde of chasing enemies. And I see a "Sync" bar on the side, but I have no idea what it does, how I'm supposed to increase it, or even if I can.
Could use some alternate attack modes.
Audio is also something I'd really like to see added.
Yes, we are working on add new weapons in future patchs, and also some sound. Thanks for playing!
Thanks for the game Melongun!
I played three rounds, all wins.
The first round I used the WASD keys, upgraded the Ero Cannon ASAP and got a lot of upgrades in a row after mowing down the group that was following me. After that I stopped getting upgrades, reaching level 100+ by the end of the level.
The second round I used the mouse control, clicking on the character. It felt weird on pc, it was hard to aim at first because you have to click around the character instead of the tank, but I think I got better as time went on. I stopped taking upgrades at level 12 and won.
The third run I tried taking no upgrades and avoiding enemies. I got hit twice during the run, but I was able to win without picking up a single cog.
Thanks for playing, and the review. We are still working on balancing issues in the game difficulty, so I hope you could give it a try again when the balance update is roll.
Played a couple rounds. Seems fun! Looking forward to more content!
Thanks for playing! We are glad you had fun. We are making weekly updates, so we hope you keep looking forward for future versions.
I like the art. But the game is very basic for now.
Thanks for the comment, we hope you can hang around in future updates, with a more robust game system and more art.